Gluck with punishments in the competitive mode of Overwatch promise to eliminate soon

Last week, the long-awaited competitive mode has finally appeared in Overwatch. True, not everyone is pleasing. And all due to how crookedly the system issues punishments for interrupting the connection in the middle of the match.

Someone is lucky, and in the case when the connection is interrupted at the height of the match, it is returned to battle without any punishment after the successful restoration of the connection. However, there are many less lucky users Overwatch, to which such a gap turns into a loss (even if the team won) or deplorable affects Skill Rating.

Fortunately, Blizzard already aware of problems and plans to eliminate it next week.

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This is in the incident, but in the ranking of such a system there is no place … You went into the matchmaking of the competitive regime, and you are thrown into the playing team, since someone rapped up there. If not a rating, then you will lose time. Who is the hunt to get involved in this?

Someone from Blizov said that a quick https://www.live-online-roulette.co.uk/ game is for fun. For example, to attack with six barbecues. And the competitive mode is created for those who need victories. That’s the whole difference. Heroes of the Storm has about the same situation as I know.

I do not like the tightness of matches in competitive mode, IMHO.
However, I am damn about the fighting spirit of comrades and opponents, everyone sweat and breaks to victory even in the last seconds, maybe this is a temporary effect due to novelty, but now the competitive regime is breathtaking 🙂
P.S. I don’t know what place my post has for a sabe, but something like this: D

Blinds said that their selection system automatically shares those who are part of a full group and loners.

Personally, I don’t like that when your team plays very well, someone from the enemy team dumps right in the middle of the match and after the victory the rating is just a microscopic. It turns out that the winners are punished. Even when he played with a group of the same inexperienced players, we were constantly put in contrast to multi -experienced players with one or two stars who cut us out one left. I personally didn’t like what even if you drag the entire match and grab five gold medals, the rating will fall anyway. It would be nice if the distinguished players of the loser team also somehow encouraged at least a meager increase in the rating. otherwise it turns out that skill players suffer simply because they randomly slipped the company of idiots.

This does not mean that each of the teams will not have groups of 2-3 players. If there were a complete division into loners and groups, then it would be a more fair approach. But, unfortunately, this is impossible.

Actually, after looking for a match, in front of the peak of the characters on the download screen, it is indicated who is with whom in the same group.

Yes, not only the system of punishment is not happy. The competitive mode is not happy at all. That people cannot in the team, they have to lick in the minority, but people are looking for people in no way in such cases that you are connecting, but already a hyphen and this is written to you that a very “suitable” rating system is generally a very “suitable”. Neither normal awards, nor at all the differences from Anranked. It would be better not to let out. Sorry, it burns very much.

The situation with the LIVRA, alas, is standard everywhere. And let’s not forget that now is summer, “dark time” for games of this kind.
It is interesting that the blizzard will come up with, or increase the time until return, right up to the end of the round, or generally cancel the fine. Although it would be better if the game would just choose another Ellown to replace the departed. This destroys speed, but at least some kind of balance.

And there is a normal selection? Otherwise I remember the competitive mode in R6, when you are 10 lvl and against you 60.

In theory, it is understood that, firstly, the teams will be better balanced, t.e. The match will be more interesting, and not by beating on one side of the other, and secondly, everyone will strive for victory, and not suffer from a variety of garbage, and at the same time try to realize the whole potential given by the game (and not take a completely inappropriate character at the beginning of the round and not to change it to the very defeat). T.e. Theoretically, this is precisely in this profit for players who want to play seriously.

It is quite interesting to know how to determine that "in one team of 2 groups from 3 and in another one randomic"? Well, in addition to the very indirect parameter "they win, it means they are not random".

In practice, in the vast majority of cases, this is also, so that the rhythm of the game in competitive mode is even more frantic than in the fast.

At the stage of assessment (10 games) – terrible. 🙂 after 10 matches, when the rating is formed, it is already normal, t.e. Specifically, the rating +is the same (simply not the fact that it displays the true level of players, after such assessment). And so, I think the problem of R6 in comparison with OW in this particular issue in the number of players – when there are many of them, then it is easier to balance.

On the contrary, I like the competitive mode more, as if a new game. But since we play at best four, often the other two are just draining the game for us. Well, this is not a patch.