Fresh trailer Pillars of Eternity II: Deadfire promises an epic adventure in the living world

Wait Pillars of Eternity II: Deadfire, In our opinion, rather boring. On the one hand, it is clear that the masters from Obsidian keep the brand and this time they also do not sit in a puddle. On the other hand, the genre of the game itself (isometric RPG "under the old") imposes restrictions: it is unlikely that we will get something extraordinary. The new video dedicated to Sixvel confirms the last thought.

In the video, the creators invite us to go on an epic journey in the company of faithful Sopartians. Living open world and ancient secrets, of course, are also declared. Of the curious features, only an unusual way of moving around this living world is thrown into the eyes – in addition to your two, your own ship will be at your disposal. You can find out about the ship and other elements of the second part in more detail from our preview.

Pillars of Eternity II: Deadfire Will go to PC on May 8. The authors did not forget about the consoles – the RPG release on the PlayStation 4, Xbox One and Nintendo Switch will happen closer to the end of the year.

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Pillars of Eternity II: Deadfire

The best comments

The sadness of the current situation with companions in the RPG is precisely that such things seem to be something worked out and great.
In fact, comparing with the same 2m Baldur’s Gate – the study in both divinity is just at a different level. Yes, there is a couple of scenes of additional each character, but it still comes down to the loyalty dial, if you chatted with companions, then everything will be fine and you are right in everything. No – they do not like you and there will be consequences.
In the gates of Baldur, these are partners, they have a clear goal, their ideals and ideas. They will not just tell you some phrase, but since you are good with them, everyone will forgive. If your actions do not converge with them, they will act. Those who tried, for example, to kill the famous Dzzirt in the 2nd part, they perfectly remember how most of the group simply cannot accept this and attacks the GG, no matter how kind it is to them. The yard taken in the tavern, which went with you to hunt for treasures – will not wait for eternity like all the satellites in the divinity. If you do not go for this hunt for literally a couple of days – it just unfolds and it leaves with you all the equipment. If you want to attack the innocent, having a paladin in a group? He will cut off your head without leaving your place. Showing weakness, taking an evil and dangerous magician as assistants – he will hit your back at the most inopportune moment.
With all this, partners also communicate. Not with you, though with you too. No, they have a million dialogs with each other, in which GG does not participate at all. Divine partners for each other are just statists, they are exclusively interested in gg. Featers in gates are a well -thought -out personality who has a circle of communication is usually extremely wide and who do not talk and GG behind him and his adventures and on some abstract topics will talk with the same satellites.
In the diviniti, if not to twist – everything is spinning around gg. Satellites are side pieces of history that brighten it up. In the gates, the whole group is held by the whole group, which is led by GG and its partners – with this story interact in the same way as GG

This is a direct sequel. Here you will be required when creating a character if you did not tolerate saves, note what elections you made in the first game. The obvious consequence of your campaign in the dungeon under your fortress comes to mind.

Agree. Here either licks the milkywinscasino.co.uk front to everyone and everyone and do not even laugh at least something against the majority of say-they will say that then you will not write anything. And you want to say what you really think – you will say a couple of times, and that’s it, write to the Modera to raise the rating. There are still some advantages in profile, so there, in general, one person put me minus, and my rating is -2 left.

Administration, make this rating in the profile purely cosmetic, well, this is a circus with these ratings, although do not write anything. And it would be okay inadequate, but I did not write anything bad. Or my message about the plot of pyllars is complete inadequate?

The more I am on the STOPGEAM website, the more I understand what kind of garbage it is in terms of the audience. The person asked a serious question without trolling and mat, and he is foaming right away.

It is possible for a local audience, in fact, there is a really weak plot in Pillars, which, in principle, was not so bad if it had not been filed through dry graphomania, the articles on this subject were, with the answer and recognition of the problem of obsidian.
DTF.RU/8695-Slishkom-Mnogo-Slov-Razbor-Pillars-OF-ETERNITY

Andrey Makoveev is boring so don’t wait! Why in a news feed in the type of gaming media to write that you are bored there? Write something else in the morning, we are interested in it ..

I am in the sense of whether the elections will have the consequences made in the first and in this spirit.
Or just knowledge of the general plot will find a response. Maybe in some diary.

At the same time, if you play for the prince yourself, then he has some hallucinations/visions with a seductive princess-yachman and proper dialogues. In a coope, a friend spy.
Regarding the little influence of Louses on the plot, I would argue. Not because it is so important and you are wrong, but because the rest of the influence is no more. Ben Mazh climbs into dialogs 3 times in the first chapter, one in the second and one in the third. At the same time, one case reaches the point of absurdity: Sibille and he needs to talk with the same person whom they both want to kill. And Sibille begins a dialogue, and if is standing behind and is silent. Even after the battle, he continues to be silent. The quest simply dies until you yourself come across the next character. 10/10, Goty.

It was bored for me, because they did not interact with themselves, and besides their storyline – they don’t show themselves in any way, they would insert a phrase and everything for half an hour. In the 1st chapter, it has not yet gone, it has been worked as an order of magnitude stronger than the rest of the game, there are quite decent scenes of the plot. But starting with the 2nd – the same red prince gets in only if it is about his plot. In other cases – just a piece of meat with characteristics. A woman with a demon is the same, only when a couple of plot moments of the manifestation of the demon arise – otherwise it is just dragging you.
And the 3rd chapter and a plot piece associated with companions – in general, some drain that goes into the dials. I scored the right number of sympathy points – well done. No – the fool itself (

Hmm. Rating system – probably the worst part of Stopheim. You look at this – and I don’t want to write anything at all. Well done, people. keep it up.

Excuse me, I touched the game for you. I did not say that the game is bad. No, she is good, moreover, the game is not just good, but excellent. But seriously, why are you writing to me about coop? We discussed about companions, not playing in the coope. Do not compare the soft with warm and contrast them with each other.

You just need to understand and accept that in some aspects of DOS 2 weaker than other isometric RPGs, but this does not worsen the game itself. DOS 2 has an excellent ENT, an interesting plot, one of the best sitting sites and a muddy gameplay. You currently seem to be some kind of fanatic DOS 2, which protects its game from the “raids” of the left chalik. Seriously, do not behave like that.

And yes, completing this discussion I will say. I’m not about companions in DOS 2, I state the facts. I also hope for the words of developers from Obsidian about more advanced companions and their next game will be able to improve interaction with companions compared to the first part.

Yes, no one argues that they paid more attention before, I’m also a lover of Trurpg (although for me the ideal will remain this planetshkat, not a Bugaheshchka), but my IMHO that in dos2 they pleasantly surprised me, and play with these partners who, in fact, are half the GG of the game, and not just partners -> not boring.

If you mean the registration of the game world, its history – I do not agree. In the second part, it is served very superficially and in it is not felt that depth that is even in ordinary books, for example, Pillars of Eternity.